Patricia Piccinini
A little disturbing for my tastes, but the combination of the two spaces certainly has an impact.
Richard Brown
Mimetic Lighting Controller: The spikes glow a different colour when you touch them. I don't see why you would want to patent it. :/
Lyre Bird: Interactive Sound Space using motion detectors to output sound patterns according to "movement, speed and direction".
The video game one was my favourite. It would be cool if somehow when you jumped in the real world you would hear a classic mario jump sound.
mimesia: uses a game engine and motion technology to explore a virtual world by moving your head in the real world. Pretty cool. A great example of games as art.
This is a nice play on space, as a person in real space controls a 2D screen, by using 3D motion, 3D space is diplayed on the 2D screen.
"Mimesia is not a painting though at first glance looks like one, it is not a film, for there is no story, it is not a game, there is no quest - it is an evocation of a dream, an unfolding memory."
The Mimetic Starfish: My favourite work from this guy. I watched all the videos I could find on it. Pretty cool. It moves very realistically. People of all ages loved it, entertaining watching the kids interact with it. I would love to create something like this. I remember seeing an interactive flash character on a website once. You could move the mouse from left to right over him and he would react differently depending on the speed. I have been looking for that site since but I haven't found it.
David Rokeby
Shock Absorber: Takes a video clip from televsion and filters out everything apart from the motion. I find it makes you more aware of how 3D television actually is.
Cloud: Plays around with space and though minimalism+light+perspective the work transitions between solid, liquids and gas.
ponoko
A website where people can submit 2D (or 3D) drawings and have them made into real 3D objects.
Motion capture technology. Transforming physical movement into virtual mapping data. Used in a variety of current generation console games such as "Uncharted: Drake's Fortune." I have the game and feel that the mo-cap brings more believeability to the virtual character's motions.
Survival horror video games.
With dark lighting, games like Resident Evil and Silent Hill rely heavily on sound effects and music to instil fear in the player. While slowly walking down a hallway you hear sound effects like creaking doors and growling monsters.
Stargate dart ship sounds
The most memorable part of watching this sci-fi series was the creepy sound effect the enemy ships made. I feel it is effective because it sounds completely new, somewhat similar to a robotic swarm of bees.
Scary movies
-Hitchcock's Psycho high pitched stab sounds
-T-rex's roar in Jurassic Park
-Low bass sounds getting quicker in succession in Jaws
Tuesday, May 19, 2009
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